Seems to be right after it tries to work on the model, i used:
- ch_ss005_044miz.unity3d
- cb_ss005_044miz.unity3d
11:57:06 AM Worker started. 11:57:06 AM Loading body avatar... 11:57:06 AM Loading body object hierarchies... 11:57:06 AM Loading body mesh... 11:57:06 AM Loading head avatar... 11:57:06 AM Loading head object hierarchies... 11:57:06 AM Loading head mesh... 11:57:06 AM Loading head/body sway controllers... 11:57:06 AM Combining avatars and meshes... 11:57:06 AM Loading dance motion... 11:57:06 AM Main scenario object does not contain facial expressions. Trying with landscape and portrait. 11:57:06 AM Using formation info from landscape. 11:57:06 AM Main scenario object does not contain facial expressions. Trying with landscape and portrait. 11:57:06 AM Using facial expressions: landscape. 11:57:06 AM Loading camera motion... 11:57:06 AM Generating model... 11:57:06 AM Error occurred. 11:57:06 AM System.IO.FileNotFoundException: Could not load file or assembly 'Texture2DDecoder.dll' or one of its dependencies. The specified module could not be found. File name: 'Texture2DDecoder.dll' at AssetStudio.Texture2DConverter.DecodeASTC(Int32 blocksize) at AssetStudio.Texture2DConverter.DecodeTexture2D() in C:\projects\mltdtools\thirdparty\AssetStudio\AssetStudioUtility\Texture2DConverter.cs:line 147 at AssetStudio.Texture2DConverter.ConvertToBitmap(Boolean flip) in C:\projects\mltdtools\thirdparty\AssetStudio\AssetStudioUtility\Texture2DConverter.cs:line 35 at OpenMLTD.MillionDance.Core.PmxCreator.CreateBakedMaterialFromBaseTexture(String textureName, TexturedMaterial material) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Model.cs:line 863 at OpenMLTD.MillionDance.Core.PmxCreator.AddMaterials(PrettyMesh combinedMesh, ConversionDetails details, PmxModel model, BakedMaterial[]& bakedMaterials) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Model.cs:line 668 at OpenMLTD.MillionDance.Core.PmxCreator.CreateModel(CompositeAvatar combinedAvatar, CompositeMesh combinedMesh, Int32 bodyMeshVertexCount, SwayController bodySway, SwayController headSway, ConversionDetails details, BakedMaterial[]& materialList) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Model.cs:line 63 at OpenMLTD.MillionDance.MainWorker.DoWorkInternal(Object state) in C:\projects\mltdtools\src\MillionDance\MainWorker.cs:line 436 at OpenMLTD.MillionDance.MainWorker.DoWork(Object state) in C:\projects\mltdtools\src\MillionDance\MainWorker.cs:line 48
Seems to be right after it tries to work on the model, i used:
11:57:06 AM Worker started. 11:57:06 AM Loading body avatar... 11:57:06 AM Loading body object hierarchies... 11:57:06 AM Loading body mesh... 11:57:06 AM Loading head avatar... 11:57:06 AM Loading head object hierarchies... 11:57:06 AM Loading head mesh... 11:57:06 AM Loading head/body sway controllers... 11:57:06 AM Combining avatars and meshes... 11:57:06 AM Loading dance motion... 11:57:06 AM Main scenario object does not contain facial expressions. Trying with landscape and portrait. 11:57:06 AM Using formation info from landscape. 11:57:06 AM Main scenario object does not contain facial expressions. Trying with landscape and portrait. 11:57:06 AM Using facial expressions: landscape. 11:57:06 AM Loading camera motion... 11:57:06 AM Generating model... 11:57:06 AM Error occurred. 11:57:06 AM System.IO.FileNotFoundException: Could not load file or assembly 'Texture2DDecoder.dll' or one of its dependencies. The specified module could not be found. File name: 'Texture2DDecoder.dll' at AssetStudio.Texture2DConverter.DecodeASTC(Int32 blocksize) at AssetStudio.Texture2DConverter.DecodeTexture2D() in C:\projects\mltdtools\thirdparty\AssetStudio\AssetStudioUtility\Texture2DConverter.cs:line 147 at AssetStudio.Texture2DConverter.ConvertToBitmap(Boolean flip) in C:\projects\mltdtools\thirdparty\AssetStudio\AssetStudioUtility\Texture2DConverter.cs:line 35 at OpenMLTD.MillionDance.Core.PmxCreator.CreateBakedMaterialFromBaseTexture(String textureName, TexturedMaterial material) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Model.cs:line 863 at OpenMLTD.MillionDance.Core.PmxCreator.AddMaterials(PrettyMesh combinedMesh, ConversionDetails details, PmxModel model, BakedMaterial[]& bakedMaterials) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Model.cs:line 668 at OpenMLTD.MillionDance.Core.PmxCreator.CreateModel(CompositeAvatar combinedAvatar, CompositeMesh combinedMesh, Int32 bodyMeshVertexCount, SwayController bodySway, SwayController headSway, ConversionDetails details, BakedMaterial[]& materialList) in C:\projects\mltdtools\src\MillionDance\Core\PmxCreator.Model.cs:line 63 at OpenMLTD.MillionDance.MainWorker.DoWorkInternal(Object state) in C:\projects\mltdtools\src\MillionDance\MainWorker.cs:line 436 at OpenMLTD.MillionDance.MainWorker.DoWork(Object state) in C:\projects\mltdtools\src\MillionDance\MainWorker.cs:line 48