From fc0d30a85fb35db71843c941e022b6a66a406d91 Mon Sep 17 00:00:00 2001 From: nick Date: Wed, 15 Jul 2026 17:27:13 -0700 Subject: [PATCH] Fix link to moonray::shading::State header Corrected the link to the shading State header file in the documentation. Signed-off-by: nick --- docs/developer-reference/shaders/maps.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/developer-reference/shaders/maps.md b/docs/developer-reference/shaders/maps.md index 80f2aa59b..0feb750fd 100644 --- a/docs/developer-reference/shaders/maps.md +++ b/docs/developer-reference/shaders/maps.md @@ -33,7 +33,7 @@ Map shaders inherit two protected function pointer members (`mSampleFunc` and `m `sample()` by convention. ### The moonray::shading::State -The shading [State](https://github.com/dreamworksanimation/moonray/blob/main/lib/rendering/bvh/shading/State.h) provides the sample function with geometric data at the shading point. +The shading [State](https://github.com/dreamworksanimation/moonray/blob/main/lib/rendering/shading/State.h) provides the sample function with geometric data at the shading point. ### Related ISPC macros The vectorized sample function (SampleFuncv) implementation is routinely followed by a call to the `DEFINE_MAP_SHADER` macro which is defined in [ShaderMacros.isph](https://github.com/dreamworksanimation/moonray/blob/main/lib/rendering/shading/ispc/ShaderMacros.isph)