From 69c486129f4bc452b32b4940947e58f686543d26 Mon Sep 17 00:00:00 2001 From: DraGumBall Date: Mon, 10 Aug 2026 11:36:40 +0200 Subject: [PATCH] Update mapinfo.txt The tank on map 1 of Dead Center can spawn if his spawn % is after the staircase, which means after an instant kill right at the beginning you can trigger a 80% tank after 10% of the map, I want to keep this feature in the map but balancing it with a ban tank spawn to prevent the player from getting lost since they spawn far. Everything was planned for the tank to have the possibility to get on the roof in under 30 seconds if that happen, I also thought a lot about how balanced this was and honestly I do think it is in some way, you either have 3 survivors full health during an early tank, or a late tank with 4 survivors with potentially mid-low health. I love that it's not a tank wipe that would be changing the match, but an instant kill with a charger that would modify how the round is played. --- cfg/cfgogl/zonemod/mapinfo.txt | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/cfg/cfgogl/zonemod/mapinfo.txt b/cfg/cfgogl/zonemod/mapinfo.txt index 364c3fa99..624042bf5 100644 --- a/cfg/cfgogl/zonemod/mapinfo.txt +++ b/cfg/cfgogl/zonemod/mapinfo.txt @@ -3061,6 +3061,14 @@ { "pain_pills" "3" } + "tank_ban_flow" + { + "ROOF TO SAFEROOM landing an instant kill trigger the tank spawn after the staircase not landing it doesn't" + { + "min" "38" + "max" "70" + } + } } "dc2025_2" {