From 3fc4e8ae8f2f8f9c450e9313866f149d74d4c292 Mon Sep 17 00:00:00 2001 From: kjbranch Date: Tue, 28 Jul 2026 12:11:46 -0600 Subject: [PATCH] Update some metrics on About page Technically we are around 370k lines of sm-json-data, but I think it makes the most sense to count in increments of 50k to reduce the frequency of these updates --- rust/maprando-web/templates/about.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rust/maprando-web/templates/about.html b/rust/maprando-web/templates/about.html index 51232c8138..f15f27ab3a 100644 --- a/rust/maprando-web/templates/about.html +++ b/rust/maprando-web/templates/about.html @@ -53,7 +53,7 @@

About Map Rando

It is also possible to play Map Rando without the map randomization, by selecting "Vanilla map" on the Generate page.

-

To help players learn the tricks which are possible in this game, a library of over 7500 strat demonstration videos is available. These are integrated into the Logic pages on each release, or they can be viewed immediately as they are being developed on videos.maprando.com. Others are welcome to join in the effort of creating videos, as this project is still far from complete: anyone interested can reach out in the #development channel of the Discord. +

To help players learn the tricks which are possible in this game, a library of over 8500 strat demonstration videos is available. These are integrated into the Logic pages on each release, or they can be viewed immediately as they are being developed on videos.maprando.com. Others are welcome to join in the effort of creating videos, as this project is still far from complete: anyone interested can reach out in the #development channel of the Discord.


@@ -381,7 +381,7 @@
Item placement

The logic used to determine reachability of item locations is based on the sm-json-data project. - This is a massive repository of Super Metroid strats, currently consisting of over 330,000 lines of manually + This is a massive repository of Super Metroid strats, currently consisting of over 350,000 lines of manually crafted JSON. For each room, it defines a set of logically meaningful nodes (points or regions within the room) and defines tech, item, and resource requirements for strats traversing between nodes. In heated rooms, this includes heat damage requirements. It also includes information about runways in front of doors and other