Sewer Ruin Expansion#56
Conversation
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the Apocrypha XIII Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself. |
…into better-dungeon
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fix the coffee machine offset, otherwise mapping lgtm |
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the Apocrypha XIII Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself. |

About The Pull Request
Replaces the old dungeon that was lifted from the original wod13 map with a modular map root that can spawn either 1. a reworked and reimagined version of it, or 2. 4 mostly new locals with there own vibes, enimes, loot.
Why It's Good For The Game
Old one was kinda dogshit.
Testing Photographs and Procedure
Screenshots & Videos
Changelog
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map: replaces old sewer szlatcha ruin with a list of 5 rotating ruins
map: some cleanup of random parts of the special fran maps
/:cl: