⚡ Bolt: [performance improvement]#30
Conversation
Hoist invariant time and state derivations out of canvas rendering inner loops. Co-authored-by: AstroMyth101 <75667958+AstroMyth101@users.noreply.github.com>
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💡 What: Hoisted invariant time (
t) based calculations and state derivations (like pulse attributes) outside of the inner pixel drawing loop (for (let x = 0; x <= width; x += 3)) in bothdrawScopeanddrawFlatlinefunctions insrc/assets/js/hero-canvas.js.🎯 Why: In the
requestAnimationFrameloop, variables that only depend on time or outer state were being redundantly recalculated for every pixel segment. This is a common architectural bottleneck in canvas rendering that forces the JavaScript engine to evaluate the same mathematical expressions hundreds or thousands of times per frame.📊 Impact: Substantially reduces the CPU cycles per frame for the canvas animations, making the application more efficient and improving frame stability on lower-end devices without altering the visual output.
🔬 Measurement: Verify the application still builds successfully via
pnpm run buildand that the animated hero canvases (scopeandflatline) continue to display and react correctly to pointer interactions without any visual regressions.PR created automatically by Jules for task 6483402132119743727 started by @AstroMyth101