Boss Frame Castbar Parity #645
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July 9, 2026 03:22
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Summary
Brings Boss Frames cast bars to parity with Target/Focus cast bars by adding interrupt-aware coloring, kick-ready tick/mid-cast fill support, and a configurable Spell Target position.
Changes
Boss Frame Cast Bar — Runtime
IsKickCastbarUnitto recognizeboss1–boss5units, enabling kick-tick and interrupt-tint logic on boss cast bars.castbarInterruptReadyColorcastbarKickTickEnabledcastbarInterruptMidCastEnabledcastbarInterruptMidCastColorcastbarUninterruptibleColorLayoutCastTextZonescomment to reflect that boss frames can now display cast targets.Boss Frame Cast Bar — Options UI
None/Left/Right/Center), matching Target.bossIndicators().Unlock Mode
bossCastbarentry to_ELEMENT_SETTINGS_MAPso clicking a boss cast bar in Unlock Mode navigates to Boss Frames → CAST BAR → Show Cast Bar.Changelog
Migration
profile.targetwhen present or falling back to Target defaults.Defaults
Pictures show you can make the castbar the same color as the user wanted but has same parity as target unit frames.