Thoth's Gambit changes - #1106
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| "for_each.1": "Remove a list of patterns and a list from the stack, then cast the given pattern over each element of the second list.", | ||
| "for_each.2": "More specifically, for each element in the second list, it will:$(li)Create a new stack, with everything on the current stack plus that element$(li)Draw all the patterns in the first list$(li)Save all the iotas remaining on the stack to a list$(br)Then, after all is said and done, pushes the list of saved iotas onto the main stack.$(br2)No wonder all the practitioners of this art go mad.", | ||
| "for_each.1": "Remove a list of values and pattern/list of patterns from the stack, then cast the pattern(s) over each element of the first list.", |
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Future issue: does this + eval deserve to be updated to mention continuations?
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Edit: No longer relevant. |
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LGTM with two nits, though there are some merge conflicts to resolve now
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I would like to modify/add Ancient Cyphers to better demonstrate Thoth's Gambit. Currently all three use |
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A magnet spell could be reasonable. Capture the player's position on the stack, then loop over entities? |
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…lingColors#1132) Closes FallingColors#1124 Depends on FallingColors#1106. May break addons, but we have no ABI guarantees for 1.21 currently. --------- Co-authored-by: Robotgiggle <88736742+Robotgiggle@users.noreply.github.com>
This PR makes a number of changes to Thoth's Gambit:
data, codein that order.Closes #1091
Closes #385