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NPC Ranges

Greg edited this page Aug 3, 2026 · 2 revisions

NPCs have a lot of different "ranges" to determine what behaviours they can do where.

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  • Wander range - How far from their spawn tile can they wander.
  • Max range - Max distance from spawn tile they can move when doing non-wandering interactions e.g. Retreating, Aggression
  • Aggression/Hunt range - How far from their current tile can an NPC attack targets from. Max range + Attack Range.
  • Retreat interaction range
  • Attack range - How far from their current tile can an NPC hit you. E.g. 1 tile for melee, 2 for halberds, 8 for magic.

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