fix: bugs fixed#29
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- removed volatility increase for using the same glyph
- made negative delay values cause the delay to last until volatility runs out (good for self-interfering)
- added a Source slot on delay. If set to an entity, it'll "mount" to that entity like an effect. Can be counterspelled by interfering that entity (or yourself if you're targeted)
- Delay now copies the Rotation and Position of the source slot. If the Source slot is just position or rotation, it'll fill in the gap via the current default variable
- Fixed default variables. Before, each branch created a new variable. Now, default variables are handled specifically (no longer slot zero)
- Fixed the inference loop bug with slots so it returns
nullagain instead of0like it did last patch- Added a notification whenever drawing a glyph
- Fixed
on releasebranch on Concentration- Fixed the Developer Staff - making it developer rarity
- Fixed a bug when using an import code and accidentally having trailing whitespace. Now trims the user input properly
- Fixed the Domain/Conjure alpha channel. If alpha is zero, the shape is not rendered
- Projectile will now resolve with the BLOCK that was HIT rather than the surface. Later on, this behavior may be tweaks.
- Various other small bugfixes and improvements