Skip to content

Last Major Bugfix#3469

Open
HexaVault wants to merge 44 commits into
IvarK:masterfrom
HexaVault:master
Open

Last Major Bugfix#3469
HexaVault wants to merge 44 commits into
IvarK:masterfrom
HexaVault:master

Conversation

@HexaVault

@HexaVault HexaVault commented Oct 31, 2024

Copy link
Copy Markdown
Contributor

Changes:

Fixes Sacrifice stating it is automated when it is not
Fixed an achievement stating galaxies, rather than antimatter galaxies
Fixed 2xIP being just ever so slightly off if you buy it one at a time close to the cap, preventing from getting the extra boost to make it a neat 1e1,000,000x multiplier
Fixed the Prestiges in the prestige runs tab rounding to 0 decimal places, causing 1.1 realities -> 1 realities.
Fixed some cases of contrast color explictly not being used
Prevent being able to reality with less than 5000 RM while having Synthetic Symbolism lock active.
Fixed EM200/1000 working in Pelle.
ts192 now removes its strikethrough to show that it works, when the vacuum milestone is disabled
Text related to vacuum milestone in replicanti tab now properly hides.
Fixed ACHNR bypassing the Paradoxically Attain upgrade lock.
Fixed/Standardised some punctuation
Added a note about galaxies to dimBoostResetsNothing for Pelle.
Fixed the progress bar, which was meant to show progress to galaxy generator, being overriden by dilation "special reality" while doomed
Fixed Dimension Boosts being labelled as Dimensional Boosts
Fixed if statements sometimes skipping in automator
Added a mention of ts192 to h2p for replicanti
Fixed Galaxy Generator displaying "never affordable" by not considering already owned generated galaxies.
Moved Tesseract "content catchup" to be locked behind V, not nameless, to prevent accidentally mentioning unknown mechanics, which would allow you to pre-preemptively access the h2p page for them.
Added "This Reality does not allow Sacrifices" text in Nameless' Reality, as a disabled condition.
Added a note about Nameless disabling Dimensional Sacrifice.
Removed doubleEverything and tripleEverything dev functions (they hardly worked anyways).
Replaced fixSave dev function with a much better, likely to work function.
Added a dev flag to run fixSave on importing broken saves.
Fixed EffectDisplay, under rare conditions, not updating its formatEffect properly
Fixed ec6 entry modal displaying an asterisk rather than jumbled text while in Nameless
Fixed darkFromDilatedTime singularity milestone not mentioning it effects Dark Energy
Added a migration to remove the useless player.infinity
Changed "Transience of Information" imaginary upgrades to have an extra d.p. of precision, such that you can always see the change when purchasing rebuyables.
nc3 is now labelled "3rd Antimatter Dimension Autobuyer Challenge" not "3rd Antimatter Dimension Challenge"
DRP now uses formatMachines
Fixed Antimatter Galaxy text sometimes stating it wouldnt reset things that are reset
Upped max-len from 120 to 140 (140 is fine for most people nowadays, and still generally avoids overloading single lines)
Fixed some RU requirements being prefixed with a number, causing descriptionDisplay to sometimes capitalise numbers inappropriately (i.e. E12.0 rather than e12.0)
Fix automator log stating "undefined attempted" when nowait causes a prestige event to get skipped
Fixed automator UNTIL (ty #3392 )
Fixed blind theme not being handled like Normal theme, resulting in some weird UI
Fixed shift-clicking ecs to see them early
Fixed the nameless sigil being slightly off center
Disabled DAB while doomed
Prevented showing the "First infinity" modal, which states that you can disable animations, on subsequent playthroughs
Achievement 116 now states "more than" rather than "only", to indicate it can be done with 0 infinities.
Stopped spawning 2 offline modals for no reason
When showing offline progress, the Achievement Count is now appropriately flavored
The replicanti galaxy modal now takes into consideration whether r126 can be applied, to account for it being disabled due to Pelle
Fixed <b> tags not causing text to be made bold
Fixed celnav hiding the flavor text stating that "Lai'telas Reality has been Destroyed" if the Pelle upgrade is purchasable or purchased, to make it consistent with other celestial navigation nodes.
The Lai'tela tab no longer has the singularity section of the tab being 2rem wider than the rest of the tab if you have yet to unlock any singularities.

Note: I don't know how the DRP works so i can't implement it myself, but we need to have an ingame toggle for it.

Also See:
#3481 for buy10 toggle
#3451 for a multiplier breakdown fix (not included here because is much more complex to check)

@github-actions

Copy link
Copy Markdown

This PR is stale because it has been open 45 days with no activity. Remove stale label or comment or this will be closed in 10 days.

@github-actions github-actions Bot added the stale label Dec 18, 2024
@HexaVault

Copy link
Copy Markdown
Contributor Author

boop

@github-actions github-actions Bot removed the stale label Dec 20, 2024
@github-actions

github-actions Bot commented Feb 4, 2025

Copy link
Copy Markdown

This PR is stale because it has been open 45 days with no activity. Remove stale label or comment or this will be closed in 10 days.

@github-actions github-actions Bot added the stale label Feb 4, 2025
@HexaVault

Copy link
Copy Markdown
Contributor Author

boop+

@github-actions github-actions Bot removed the stale label Feb 5, 2025
@HexaVault

Copy link
Copy Markdown
Contributor Author

just gonna prevent staling

If you manually purchase, you can only get 1 shy of 3.3 million purchases. This means you don't trigger the ee6 and miss out on about e7000x to IP, which isn't much but still
changes 2e404 -> 2.00e404 and 1 Realities -> 1.1 Realities (yes we were doing 0 decimal places idk why)
On potential glyphs, the x% uses (what i presume is) the old color code, and so wont swap with contrast colors.
Add comment as to why we dont contrast (tl;dr pointless)
@HexaVault HexaVault changed the title fix the stupid with sacrifice Fix some bugs (sacrifice, r143, galaxies, 2xIP, 1 Realities, contrast color not working) Mar 16, 2025
@github-actions

github-actions Bot commented May 1, 2025

Copy link
Copy Markdown

This PR is stale because it has been open 45 days with no activity. Remove stale label or comment or this will be closed in 10 days.

@github-actions github-actions Bot added the stale label May 1, 2025
@HexaVault

Copy link
Copy Markdown
Contributor Author

anti stale

@github-actions github-actions Bot removed the stale label May 2, 2025
@cyip92 cyip92 self-assigned this May 2, 2025
@github-actions

Copy link
Copy Markdown

This PR is stale because it has been open 45 days with no activity. Remove stale label or comment or this will be closed in 10 days.

@github-actions github-actions Bot added the stale label Jun 20, 2025
@cyip92 cyip92 removed the stale label Jun 20, 2025
@HexaVault

Copy link
Copy Markdown
Contributor Author

destale

@github-actions

Copy link
Copy Markdown

This PR is stale because it has been open 45 days with no activity. Remove stale label or comment or this will be closed in 10 days.

@HexaVault HexaVault changed the title Fix some bugs (sacrifice, r143, galaxies, 2xIP, 1 Realities, contrast color not working) Last Major Bugfix Jun 7, 2026
HexaVault added 26 commits June 8, 2026 00:44
…it being on a locked currency, or displaying END after reset
… 2 offline ui modals, achievement count is now correctly colored in away entry
…ularities no longer causes singularity section to be slighly wider than section below.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants