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24 changes: 22 additions & 2 deletions src/Classes/CompareTab.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3798,13 +3798,33 @@ function CompareTabClass:DrawItems(vp, compareEntry, inputEvents)
drawY = drawY + maxH + 6
else
-- === COMPACT MODE ===
local slot = self.primaryBuild.itemsTab.slots[equipSlotName]
local nodeId = slot and slot.nodeId
local shouldUnderline = not not nodeId
local pHover, cHover, b1Hover, b2Hover, b3Hover, b2X, b2Y, b2W, b2H,
rowHoverItem, rowHoverItemsTab, rowHoverX, rowHoverY, rowHoverW, rowHoverH =
tradeHelpers.drawCompactSlotRow(drawY, label, pItem, cItem,
colWidth, cursorX, cursorY, labelW,
self.primaryBuild.itemsTab, compareEntry.itemsTab, pWarn, cWarn, slotMissing,
LAYOUT.itemsCopyBtnW, LAYOUT.itemsCopyBtnH, LAYOUT.itemsBuyBtnW, LAYOUT.itemsEquipBtnW, scrollOffsetX)

LAYOUT.itemsCopyBtnW, LAYOUT.itemsCopyBtnH, LAYOUT.itemsBuyBtnW, LAYOUT.itemsEquipBtnW, scrollOffsetX,
shouldUnderline)

local labelX = (scrollOffsetX or 0) + 10
-- draw passive tree view when hovering over the label, if the slot is a jewel socket
if labelX <= cursorX and cursorX <= (labelX + labelW)
and drawY < cursorY and cursorY <= (drawY + 20) then
if nodeId then
local boxSize = 250
-- anchor bottom left to label top left, keeping in mind what our viewport was
SetViewport()
local boxX = vp.x + labelX
local boxY = (vp.y + checkboxOffset) + drawY - boxSize
itemSlotHelper.DrawViewer(self.primaryBuild.itemsTab, nodeId, boxX, boxY, boxSize,
boxSize)
-- restore viewport
SetViewport(vp.x, vp.y + checkboxOffset, vp.width, scrollViewH)
end
end
if rowHoverItem then
hoverItem = rowHoverItem
hoverItemsTab = rowHoverItemsTab
Expand Down
9 changes: 9 additions & 0 deletions src/Classes/CompareTab.lua.rej
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
diff a/src/Classes/CompareTab.lua b/src/Classes/CompareTab.lua (rejected hunks)
@@ -14,6 +14,7 @@ local tradeHelpers = LoadModule("Classes/TradeHelpers")
local buySimilar = LoadModule("Classes/CompareBuySimilar")
local calcsHelpers = LoadModule("Classes/CompareCalcsHelpers")
local buildListHelpers = LoadModule("Modules/BuildListHelpers")
+local itemSlotHelper = LoadModule("Modules/ItemSlotHelper")

-- Node IDs below this value are normal passive tree nodes; IDs at or above are cluster jewel nodes
local CLUSTER_NODE_OFFSET = 65536
1 change: 1 addition & 0 deletions src/Classes/ItemSlotControl.lua
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ local pairs = pairs
local t_insert = table.insert
local m_min = math.min

local itemSlotHelper = LoadModule("Modules/ItemSlotHelper")
local ItemSlotClass = newClass("ItemSlotControl", "DropDownControl", function(self, anchor, x, y, itemsTab, slotName, slotLabel, nodeId)
self.DropDownControl(anchor, {x, y, 310, 20}, { }, function(index, value)
if self.items[index] ~= self.selItemId then
Expand Down
36 changes: 36 additions & 0 deletions src/Classes/ItemSlotControl.lua.rej
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
diff a/src/Classes/ItemSlotControl.lua b/src/Classes/ItemSlotControl.lua (rejected hunks)
@@ -139,30 +140,15 @@ function ItemSlotClass:Draw(viewPort)
self.DropDownControl:Draw(viewPort)
self:DrawControls(viewPort)
if not main.popups[1] and self.nodeId and (self.dropped or (self:IsMouseOver() and (self.otherDragSource or not self.itemsTab.selControl))) then
- SetDrawLayer(nil, 15)
+ local width = 308
+ local height = 280
local viewerY
if self.DropDownControl.dropUp and self.DropDownControl.dropped then
viewerY = y + 20
else
- viewerY = m_min(y - 300 - 5, viewPort.y + viewPort.height - 304)
+ viewerY = m_min(y - height - 4, viewPort.y + viewPort.height - height)
end
- local viewerX = x
- SetDrawColor(1, 1, 1)
- DrawImage(nil, viewerX, viewerY, 304, 304)
- local viewer = self.itemsTab.socketViewer
- local node = self.itemsTab.build.spec.nodes[self.nodeId]
- viewer.zoom = 20
- local scale = self.itemsTab.build.spec.tree.size / 6000
- viewer.zoomX = -node.x / scale
- viewer.zoomY = -node.y / scale
- SetViewport(viewerX + 2, viewerY + 2, 300, 300)
- viewer:Draw(self.itemsTab.build, { x = 0, y = 0, width = 300, height = 300 }, { })
- SetDrawLayer(nil, 30)
- SetDrawColor(1, 1, 1, 0.2)
- DrawImage(nil, 149, 0, 2, 300)
- DrawImage(nil, 0, 149, 300, 2)
- SetViewport()
- SetDrawLayer(nil, 0)
+ itemSlotHelper.DrawViewer(self.itemsTab, self.nodeId, x, viewerY, width, height)
end
end

1 change: 1 addition & 0 deletions src/Classes/TradeQuery.lua
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@


local dkjson = require "dkjson"
local itemSlotHelper = LoadModule("Modules/ItemSlotHelper")

local get_time = os.time
local t_insert = table.insert
Expand Down
24 changes: 24 additions & 0 deletions src/Classes/TradeQuery.lua.rej
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
diff a/src/Classes/TradeQuery.lua b/src/Classes/TradeQuery.lua (rejected hunks)
@@ -1042,6 +1043,22 @@ function TradeQueryClass:PriceItemRowDisplay(row_idx, top_pane_alignment_ref, ro
Note that even if you are authenticated, you can click this button again to show the search link.
If you have additional requirements that the trade tool doesn't cover (e.g. Adorned Magic jewels),
you can add them, copy the link here, and press "Price Item" to evaluate the items.]]
+ controls["bestButton" .. row_idx].onHover = function()
+ local button = controls["bestButton" .. row_idx]
+
+ local x, y = button:GetPos()
+ local buttonWidth, _ = button:GetSize()
+
+ local nodeId = slotTbl.nodeId
+
+ if not nodeId then return end
+
+ local boxSize = 250
+ -- anchor bottom to top of button
+ local viewerY = y - boxSize - 4
+ local viewerX = x - boxSize / 2 + buttonWidth / 2
+ itemSlotHelper.DrawViewer(self.itemsTab, nodeId, viewerX, viewerY, boxSize, boxSize)
+ end
local pbURL
controls["uri"..row_idx] = new("EditControl", { "TOPLEFT", controls["bestButton"..row_idx], "TOPRIGHT"}, {8, 0, 514, row_height}, nil, nil, "^%C\t\n", nil, function(buf)
local subpath = buf:match(self.hostName .. "trade2/search/(.+)$") or ""
39 changes: 39 additions & 0 deletions src/Modules/ItemSlotHelper.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
local M = {}

-- Draws a small display window of a jewel socket's position. Note that this will reset the
-- viewport and the draw layer.
---@param nodeId integer
---@param x integer
---@param y integer
---@param w integer
---@param h integer
function M.DrawViewer(itemsTab, nodeId, x, y, w, h)
SetDrawLayer(nil, 15)
SetDrawColor(1, 1, 1)

local borderWidth = 1
DrawImage(nil, x, y, w + 2 * borderWidth, h + 2 * borderWidth)

local viewer = itemsTab.socketViewer
local node = itemsTab.build.spec.nodes[nodeId]

viewer.zoom = 17

local viewPortSize = math.min(w, h)
local scale = itemsTab.build.spec.tree.size / (viewPortSize * viewer.zoom)
viewer.zoomX = -node.x / scale
viewer.zoomY = -node.y / scale
-- offset viewport to be inside borders
SetViewport(x + borderWidth, y + borderWidth, w, h)
-- draw the actual image
viewer:Draw(itemsTab.build, { x = 0, y = 0, width = w, height = h }, {})
SetDrawLayer(nil, 30)
SetDrawColor(1, 1, 1, 0.2)
-- draw crosshair
DrawImage(nil, math.floor(w / 2) - 1, 0, 2, h)
DrawImage(nil, 0, math.floor(h / 2) - 1, w, 2)
SetViewport()
SetDrawLayer(nil, 0)
end

return M