Blender addon for importing Aion Classic client levels and assets into Blender.
- Level folder import with separate Visual and Collision modes.
- Single CGF/CGA mesh import.
- Terrain mesh preview with terrain material blending preview.
- DDS texture/material loading for supported assets.
- Textured water/lava surface preview.
- Static deferred light import.
- Mission PlaceableObject import.
- Animated texture sequence playback.
- Shader UV scroll / TexShift animation.
- Experimental CGA controller rotation animation.
- Optional ParticleEffect preview.
- Download the release zip, for example
blender_aion_importer-0.4.30.zip. - Open Blender.
- Go to Edit > Preferences > Add-ons.
- Click Install from Disk and select the zip.
- Enable Aion Importer.
- Open File > Import > Aion Level Folder.
- Select an unpacked level folder containing
leveldata.xml. - Set Client Root to your local unpacked Aion client directory.
- Choose Import Mode:
- Visual imports the visible scene and supported visual preview layers.
- Collision imports terrain heightfield and collision geometry only.
To import both visual and collision geometry, run the import twice: once in Visual mode and once in Collision mode.
- Open File > Import > Aion CGF (.cgf).
- Select an unpacked
.cgfor.cgafile. - Choose Visual or Collision mode.
- Run the import.
- Visual: rich scene import with terrain, textures, liquid surface preview, static lights, mission placeables, CGA entities, texture sequences, and shader UV scroll where supported.
- Collision: terrain heightfield and collision geometry only. Visual and dynamic preview options are ignored in this mode.
- Particle Effects preview is experimental, heavy, and disabled by default.
- CGA controller animation is experimental and currently supports only decoded rotation controller cases.
This repository does not include Aion game client assets. You must provide your own local client files.
MIT License. See LICENSE.