fix: default MockTimeSystem to the local time zone#1062
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The v7 default picked a random curated local time zone, which broke `DateTime.Now.ToUniversalTime()`: the mocked `DateTime.Now` is stamped `DateTimeKind.Local`, but its `ToUniversalTime()` resolves against the real machine `TimeZoneInfo.Local` (which the mock cannot override), so the round-trip produced a wrong value whenever the mocked zone differed from the machine zone. The parameterless `new MockTimeSystem()` and the options-only constructor now use `TimeZoneInfo.Local`, restoring a correct round-trip by default. A new `TimeProviderFactory.Random(TimeZoneInfo localTimeZone)` overload keeps the random time while letting callers pick the zone; the existing `TimeProviderFactory.Random()` still fuzzes the zone from the curated set for anyone who wants that behavior explicitly.
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This is addressed in release v7.0.1. |
This was referenced Jul 15, 2026
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The v7 default picked a random curated local time zone, which broke
DateTime.Now.ToUniversalTime(): the mockedDateTime.Nowis stampedDateTimeKind.Local, but itsToUniversalTime()resolves against the real machineTimeZoneInfo.Local(which the mock cannot override), so the round-trip produced a wrong value whenever the mocked zone differed from the machine zone.The parameterless
new MockTimeSystem()and the options-only constructor now useTimeZoneInfo.Local, restoring a correct round-trip by default. A newTimeProviderFactory.Random(TimeZoneInfo localTimeZone)overload keeps the random time while letting callers pick the zone; the existingTimeProviderFactory.Random()still fuzzes the zone from the curated set for anyone who wants that behavior explicitly.