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Unified specific settings
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- MinValue: 1
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Name: Low Importance
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Tooltip: For cosmetic (i.e. visual-only) ghosts like glass bottles, signs, beach-balls, and cones etc. Typically <b>Static</b>.
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- MinValue: 5
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MaxValue: 40
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Name: Medium Importance
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Tooltip: For common gameplay-affecting ghosts like trees, doors, explosive barrels, dropped loot etc. Typically <b>Static</b>.
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- MinValue: 50
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MaxValue: 250
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Name: High Importance
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Tooltip: For per-player and objective-critical ghosts like Player Character Controllers and CTF flags etc. Typically for <b>Dynamic</b> i.e. <b>Predicted</b> ghosts. <b>UsePreSerialization</b> is likely a good fit.
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Tooltip: For gameplay critical singletons like the one keeping the current score, or the one denoting whether or not the current round has started etc. Choose <b>UsePreSerialization</b>, and use sparingly.
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