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NetworkAnimator: Conditional triggered transitions to Exit node log false errors
stat:awaiting-responseAwaiting response from author. This label should be added manually.Awaiting response from author. This label should be added manually.stat:awaiting-triageStatus - Awaiting triage from the Netcode team.Status - Awaiting triage from the Netcode team.stat:InvestigatingIssue is currently being investigatedIssue is currently being investigatedtype:bugBug ReportBug ReportStatus: Open.#3912 In Unity-Technologies/com.unity.netcode.gameobjects;Some NetworkObjects do not despawn (get destroyed) on client while disabled on disconnect
stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug ReportStatus: Open.#3899 In Unity-Technologies/com.unity.netcode.gameobjects;Allow configuring NetworkTransform through a ScriptableObject
TrackingHas been added to trackingHas been added to trackingtype:feature-2.xNew NGO 2.0.0 feature, request or improvementNew NGO 2.0.0 feature, request or improvementStatus: Open.#3870 In Unity-Technologies/com.unity.netcode.gameobjects;Please error, or at least warn, when a managed type is included in INetworkSerializeByMemcpy
TrackingHas been added to trackingHas been added to trackingtype:featureNew feature, request or improvementNew feature, request or improvementStatus: Open.#3830 In Unity-Technologies/com.unity.netcode.gameobjects;IsOwner is False on owning Client when spawning object during ConnectionApproval.
stat:awaiting-responseAwaiting response from author. This label should be added manually.Awaiting response from author. This label should be added manually.stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug ReportStatus: Open.#3802 In Unity-Technologies/com.unity.netcode.gameobjects;Add a single unified “OnNetworkStarted” event to NetworkManager
priority:mediumThis issue has medium priority and may take some time to be resolvedThis issue has medium priority and may take some time to be resolvedstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:featureNew feature, request or improvementNew feature, request or improvementtype:feature-2.xNew NGO 2.0.0 feature, request or improvementNew NGO 2.0.0 feature, request or improvementStatus: Open.#3706 In Unity-Technologies/com.unity.netcode.gameobjects;NetworkTransform should not replicate NaN orientations
stat:awaiting-responseAwaiting response from author. This label should be added manually.Awaiting response from author. This label should be added manually.stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug ReportStatus: Open.#3699 In Unity-Technologies/com.unity.netcode.gameobjects;Support cancelling MultiplayerService session joining functions
stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:featureNew feature, request or improvementNew feature, request or improvementStatus: Open.#3655 In Unity-Technologies/com.unity.netcode.gameobjects;AutoObjectParentSync may fail if turned off and back on again because of m_CachedParent
priority:mediumThis issue has medium priority and may take some time to be resolvedThis issue has medium priority and may take some time to be resolvedstat:awaiting-responseAwaiting response from author. This label should be added manually.Awaiting response from author. This label should be added manually.stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug ReportStatus: Open.#3572 In Unity-Technologies/com.unity.netcode.gameobjects;Client NetworkObjects experience Awake, Start, OnEnable, and TriggerEnter, CollisionEnter at world 0,0,0 upon instantiation
priority:mediumThis issue has medium priority and may take some time to be resolvedThis issue has medium priority and may take some time to be resolvedstat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug ReportStatus: Open.#3553 In Unity-Technologies/com.unity.netcode.gameobjects;NetworkTransform misses sync when GameObject is re-enabled; add option for automatic reassertion
priority:lowThis issue has low priority and will take some time to be resolvedThis issue has low priority and will take some time to be resolvedstat:awaiting-responseAwaiting response from author. This label should be added manually.Awaiting response from author. This label should be added manually.stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:featureNew feature, request or improvementNew feature, request or improvementtype:feature-2.xNew NGO 2.0.0 feature, request or improvementNew NGO 2.0.0 feature, request or improvementtype:supportQuestions or other supportQuestions or other supportStatus: Open.#3435 In Unity-Technologies/com.unity.netcode.gameobjects;- Status: Open.#3242 In Unity-Technologies/com.unity.netcode.gameobjects;