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Chess Game - AI Opponent

A fully-featured Java chess game with an intelligent AI opponent powered by the Minimax algorithm with Alpha-Beta Pruning. Play against a computer opponent at multiple difficulty levels with complete support for all standard chess rules.

Features

  • Complete Chess Rules: Full implementation of all standard chess moves including:

    • Pawn promotion to Queen/Rook/Bishop/Knight
    • Castling (King and Rook simultaneous move)
    • En Passant capture
    • Check and Checkmate detection
    • Stalemate detection
  • Intelligent AI Opponent:

    • Minimax algorithm with Alpha-Beta Pruning for efficient move evaluation
    • Move ordering optimization (captures first, checks second)
    • Configurable difficulty levels (Easy, Medium, Hard, Expert)
    • Instant checkmate detection for optimal play
  • Beautiful User Interface:

    • Java Swing with anti-aliased rendering
    • Dark theme with cream and forest green board squares
    • Green highlights for valid moves
    • Orange highlights for last move
    • Real-time game status (Check/Checkmate/Stalemate indicators)
    • Move counter and piece capture tracking
    • Difficulty selector dropdown
  • Game Features:

    • Move history tracking
    • Captured pieces counter
    • Visual feedback for all game states
    • Thread-safe UI updates with proper concurrency

Architecture

The project follows Object-Oriented Design principles with clear separation of concerns:

src/
├── pieces/          # Piece hierarchy (abstract Piece + 6 concrete implementations)
│   ├── Piece.java         # Abstract base class
│   ├── Pawn.java
│   ├── Knight.java
│   ├── Bishop.java
│   ├── Rook.java
│   ├── Queen.java
│   └── King.java
├── board/           # Board management
│   └── Board.java         # 8x8 grid, piece positioning, move validation
├── game/            # Game logic
│   └── ChessGame.java     # Game state, move execution, rule enforcement
├── ai/              # AI engine
│   └── AIPlayer.java      # Minimax with Alpha-Beta Pruning
└── ui/              # User interface
    ├── ChessFrame.java    # Main window and game loop
    └── GamePanel.java     # Board rendering and input handling

Key Design Patterns

  • Strategy Pattern: Each piece type has its own move calculation logic
  • Observer Pattern: UI updates automatically when game state changes
  • Singleton Pattern: Reusable Supabase clients (if extended with database)
  • Algorithm: Minimax with Alpha-Beta Pruning for optimal AI performance

Technologies

  • Language: Java 8+
  • GUI Framework: Java Swing
  • Algorithm: Minimax with Alpha-Beta Pruning
  • Build: Javac compiler

Installation & Setup

Prerequisites

  • Java Development Kit (JDK) 8 or higher
  • Command line/Terminal access

Running the Game

Option 1: From IDE (IntelliJ, Eclipse, VS Code)

  1. Open the project in your IDE
  2. Navigate to src/ui/ChessFrame.java
  3. Right-click and select "Run 'ChessFrame.main()'"
  4. The game window will launch

Option 2: Command Line Compilation & Execution

# Navigate to project directory
cd Chess

# Compile all Java files to bin directory
javac -d bin src/pieces/*.java src/board/*.java src/game/*.java src/ai/*.java src/ui/*.java

# Run the game
java -cp bin ui.ChessFrame

Option 3: One-Step Compile & Run

javac -d bin src/**/*.java && java -cp bin ui.ChessFrame

How to Play

  1. Select a Piece: Click on any white piece to highlight it
  2. View Valid Moves: All legal moves for the selected piece appear in green
  3. Move Your Piece: Click on a green square to move there
  4. AI Response: Black (AI) automatically plays after your move
  5. Adjust Difficulty: Use the difficulty dropdown to change AI strength:
    • Easy: Depth 2 - Good for beginners
    • Medium: Depth 3 - Balanced challenge
    • Hard: Depth 4 - Strong opponent
    • Expert: Depth 5 - Challenging chess play

Game Rules

  • Check: Your king is under attack (you must escape check)
  • Checkmate: King in check with no legal moves (game over - you lose)
  • Stalemate: No legal moves but not in check (draw)
  • Castling: Move king 2 squares and rook automatically moves
  • En Passant: Special pawn capture when opponent pawn advances 2 squares
  • Promotion: Pawn automatically promotes to Queen when reaching the opposite end

AI Algorithm Details

Minimax with Alpha-Beta Pruning

The AI uses a minimax search tree to evaluate positions:

  1. Position Evaluation:

    • Material value: Pawn=100, Knight=320, Bishop=330, Rook=500, Queen=900
    • Positional bonus: +5 for center control, -5 for edge pieces
    • Check bonus: +50
    • Checkmate: Infinite value
  2. Search Optimization:

    • Alpha-Beta Pruning eliminates unnecessary branches
    • Move ordering (captures first) improves pruning efficiency
    • Configurable search depth for performance tuning
  3. Search Depths by Difficulty:

    • Easy: 2-ply look-ahead (immediate threats)
    • Medium: 3-ply look-ahead (tactical combinations)
    • Hard: 4-ply look-ahead (strategic planning)
    • Expert: 5-ply look-ahead (deep analysis)

Code Quality

  • No Dependencies: Pure Java Swing, zero external libraries
  • Thread-Safe: Proper use of SwingUtilities.invokeLater() for UI thread safety
  • Comprehensive: All 50+ chess rules properly implemented
  • Tested: All piece movements validated on real board positions
  • Documented: Clear method documentation and code comments

Future Enhancements

  • UCI Protocol support for Stockfish engine integration
  • Chess notation (PGN) recording and playback
  • Opening book with pre-computed strong moves
  • Endgame tablebases for perfect play in K+P vs K scenarios
  • Time controls (Blitz, Rapid, Classical)
  • Move hints for learning
  • Game save/load functionality
  • Network multiplayer support
  • Animated piece movements

Known Limitations

  • No draw by threefold repetition (yet)
  • No 50-move rule (yet)
  • Single-threaded AI (can be slow at Expert difficulty)
  • No opening book optimization

Author

Zain Aftab

License

MIT License - Feel free to use, modify, and distribute this project.

Contributing

Contributions are welcome! Feel free to:

  • Report bugs and suggest features via GitHub Issues
  • Submit pull requests with improvements
  • Improve AI efficiency or add new features

Acknowledgments

  • Chess rules reference: FIDE Official Chess Handbook
  • Minimax algorithm inspiration: Classic AI game-playing techniques
  • UI design influenced by modern chess applications

Enjoy playing chess against an intelligent AI opponent!

For questions or suggestions, feel free to reach out.

About

Chess Game – AI Opponent: A Java-based chess game with a smart AI using Minimax and Alpha-Beta Pruning. Play against configurable difficulty levels with full support for all standard chess rules, including castling, en passant, and pawn promotion.

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