feat: add adaptive Pest Control strategy - #522
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July 29, 2026 10:36
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Summary
This overhauls Pest Control from a configurable NPC-priority loop into an adaptive, portal-first strategy designed to contribute aggressively to fast mass-world wins.
The plugin now treats vulnerable portals as the main objective, preserves activity through deliberate fallback combat, handles Pest Control's gates and Brawler obstructions, supports ordered multi-style loadouts, and exposes its runtime decisions through a substantially expanded overlay.
Strategy and state machine
Adaptive portal targeting
Movement, gates, and obstruction recovery
Combat loadouts
Round lifecycle and accounting
Diagnostics and configuration
Compatibility note
Melee mode detection matches visible Combat-tab option text. The intended Rapid, Dragon scimitar Slash, and DDS Stab options use matching names. A configured crush weapon whose button is named Pummel or Smash rather than Crush should be live-verified before relying on that switch.
Validation