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Number.MAX_VALUE 등 극단값이 좌표로 저장된 변수(예: 대답 표시창)의 경우 스테이지 스케일과 곱해질 때 Infinity 로 오버플로되고, easeljs 히트테스트의 setTransform 이 non-finite 인자로 무시되면서 마우스 커서가 항상 변수 뷰에 걸려 캔버스 커서가 move 로 바뀌는 문제가 있었음. Variable.sanitizeCoordinate 를 추가해 setX/setY 와 생성자에서 좌표를 ±10000 유한 범위로 clamp 하고, 비유한 값은 0 으로 보정. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Number.MAX_VALUE 등 극단값이 좌표로 저장된 변수(예: 대답 표시창)의 경우
스테이지 스케일과 곱해질 때 Infinity 로 오버플로되고, easeljs 히트테스트의
setTransform 이 non-finite 인자로 무시되면서 마우스 커서가 항상 변수 뷰에 걸려 캔버스 커서가 move 로 바뀌는 문제가 있었음.
Variable.sanitizeCoordinate 를 추가해 setX/setY 와 생성자에서 좌표를 ±10000 유한 범위로 clamp 하고, 비유한 값은 0 으로 보정.