Physics Aligned Simulator Scenes and Detection#441
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ruofeidu
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Jul 16, 2026
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its called within init right now as the new way to load environments. thats just the public runtime api that can be called at anytime. Added a comment and made it a bit cleaner by running off manifest + name rather than index |
dli7319
approved these changes
Jul 16, 2026
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A new more unified simulator scene loading and handling for better more repeatable physical world simulations. One step closer to a more representative simulator mode.
{ "scenePath": "./room.glb", "scenePlanesPath": "./room-planes.json", "navMeshPath": "./room-navmesh.glb", "position": [0, 0, 0], "quaternion": [0, 0, 0, 1], "scale": [1, 1, 1], "objects": [ { "id": "table", "assetPath": "./table.glb", "position": [0, 0, -2], "physics": "fixed", "detectObject": true, "label": "table", "data": {"evaluationId": "target-table"} }, { "id": "box", "assetPath": "https://cdn.example.com/models/box.glb", "position": [0, 1.5, -1], "physics": "dynamic", "detectObject": true, "label": "box" } ] }objectDetectioncan now take simulatorOverrides for added objects which injects a detected object and circumvents predictionxb.world.meshesnow contains the room mesh + a merged mesh for each object labeled as other in the simulatoroptions.simulator.handPhysics.enabled = truedemos/simulator_scene_objectsshows the demoDemo vid