Senior software engineer focused on real-time 3D and computer graphics for the web β building interactive installations, visualizations and 3D applications at ART+COM Studios.
- πΆοΈ WebGL / three.js / React Three Fiber β from museum exhibits to mobile 3D apps
- π¦ Augmented Reality in the browser β author of react-three-arjs (AR.js + React Three Fiber) and react-three-arnft (markerless image tracking)
- β‘ Performance β glTF asset pipelines, compression, offscreen rendering in Web Workers
- π¨ Generative & shader graphics β GLSL, Perlin-noise-driven animation (generative-graphics)
- π€ AI-augmented development β Claude, Copilot, local models with Ollama, generative pipelines with ComfyUI
My roots are in medical visualization and GPU computing β I was rendering volume data in the browser back in 2011, before WebGL was cool.
Off-screen you'll find me bouldering, biking or restoring old bicycles. π²



