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⚡ Bolt: Optimize Lua Server queries - #224

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mleem97 wants to merge 2 commits into
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bolt-optimize-lua-server-queries-2422886843577138954
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⚡ Bolt: Optimize Lua Server queries#224
mleem97 wants to merge 2 commits into
mainfrom
bolt-optimize-lua-server-queries-2422886843577138954

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@mleem97

@mleem97 mleem97 commented Aug 7, 2026

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💡 What: Replaced O(N) FindObjectsOfType<Il2Cpp.Server>() calls in LuaServerModule.cs with O(1) lookups using NetworkMap.instance.servers and NetworkMap.instance.brokenServers.
🎯 Why: FindObjectsOfType is a very expensive Unity scene graph query, and executing it repeatedly (especially from Lua scripts in loops) causes significant main thread stuttering.
📊 Impact: Changes O(N) scene scans to O(1) dictionary iterations, reducing the time complexity of get_all, repair, and repair_all significantly when many objects exist.
🔬 Measurement: Run the game with a large number of servers and call greg.server.get_all() from a Lua script. Monitor the frame time; stuttering should be eliminated.


PR created automatically by Jules for task 2422886843577138954 started by @mleem97

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Up to standards ✅

🟢 Issues 0 issues

Results:
0 new issues

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🟢 Metrics 6 complexity · 2 duplication

Metric Results
Complexity 6
Duplication 2

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TIP This summary will be updated as you push new changes.

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