⚡ Bolt: Optimize LuaServerModule API with O(1) NetworkMap lookups - #228
⚡ Bolt: Optimize LuaServerModule API with O(1) NetworkMap lookups#228mleem97 wants to merge 2 commits into
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Replaces expensive O(N) `FindObjectsOfType<Server>()` calls with O(1) singletons to prevent CPU and GC spikes when mod scripts poll these endpoints.
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Replaces expensive O(N) `FindObjectsOfType<Server>()` calls with O(1) singletons to prevent CPU and GC spikes when mod scripts poll these endpoints.
Not up to standards ⛔🔴 Issues
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| Category | Results |
|---|---|
| Security | 1 high |
🟢 Metrics 14 complexity · 0 duplication
Metric Results Complexity 14 Duplication 0
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💡 What: Optimize
greg.server.get_all,repair, andrepair_allLua APIs to useIl2Cpp.NetworkMap.instancedictionaries instead ofFindObjectsOfType<Server>().🎯 Why:
FindObjectsOfTypescans the entire scene hierarchy, which blocks the main thread and creates GC overhead. Since these Lua functions can be called frequently (or polled) by mod scripts, this causes major performance hitches in large data centers.📊 Impact: Reduces O(N) scene-wide scanning to O(1) dictionary lookups or direct iteration over subset dictionaries, saving significant CPU cycles and reducing GC pressure. Added early return in
repair_allto avoid defensive list allocations when no servers are broken.🔬 Measurement: Check if the application remains responsive when a Lua mod repeatedly calls these endpoints in a scene with thousands of objects. Local tests pass successfully.
PR created automatically by Jules for task 3784942042951078918 started by @mleem97