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⚡ Bolt: Optimize LuaServerModule API with O(1) NetworkMap lookups - #228

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bolt/optimize-lua-server-api-3784942042951078918
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⚡ Bolt: Optimize LuaServerModule API with O(1) NetworkMap lookups#228
mleem97 wants to merge 2 commits into
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bolt/optimize-lua-server-api-3784942042951078918

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@mleem97

@mleem97 mleem97 commented Aug 9, 2026

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💡 What: Optimize greg.server.get_all, repair, and repair_all Lua APIs to use Il2Cpp.NetworkMap.instance dictionaries instead of FindObjectsOfType<Server>().
🎯 Why: FindObjectsOfType scans the entire scene hierarchy, which blocks the main thread and creates GC overhead. Since these Lua functions can be called frequently (or polled) by mod scripts, this causes major performance hitches in large data centers.
📊 Impact: Reduces O(N) scene-wide scanning to O(1) dictionary lookups or direct iteration over subset dictionaries, saving significant CPU cycles and reducing GC pressure. Added early return in repair_all to avoid defensive list allocations when no servers are broken.
🔬 Measurement: Check if the application remains responsive when a Lua mod repeatedly calls these endpoints in a scene with thousands of objects. Local tests pass successfully.


PR created automatically by Jules for task 3784942042951078918 started by @mleem97

Replaces expensive O(N) `FindObjectsOfType<Server>()` calls with O(1) singletons to prevent CPU and GC spikes when mod scripts poll these endpoints.
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Replaces expensive O(N) `FindObjectsOfType<Server>()` calls with O(1) singletons to prevent CPU and GC spikes when mod scripts poll these endpoints.
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Not up to standards ⛔

🔴 Issues 1 high

Alerts:
⚠ 1 issue (≤ 0 issues of at least minor severity)

Results:
1 new issue

Category Results
Security 1 high

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🟢 Metrics 14 complexity · 0 duplication

Metric Results
Complexity 14
Duplication 0

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