packetloss404@void:~$ whoami
> Ian Walmsley — Platform Engineer
> Enterprise infrastructure · AI platforms · developer tooling
> Iowa · Remote
packetloss404@void:~$ cat ~/.site
> https://www.packetloss404.com # what I build, and why
> https://ianwalmsley.me # the career side
Agent infrastructure, end-to-end — multi-provider LLM routers (hand-rolled, no SDKs), MCP clients & servers from scratch, Voyager-style agent loops, sandboxed tool runtimes, RAG, and agent evaluation inside synthetic worlds: closed-sandbox internets, simulated enterprise networks, and autonomous Minecraft civilizations. Production-minded: real test suites, security (SSRF defense, credential vaults, hash-chained audit logs), and durable persistence.
Two decades of enterprise infrastructure underneath it — VMware/Omnissa, Azure, identity, storage, networking, and the automation that replaced the manual version of all of it. That's why these ship with permission engines, audit logs, and sandboxes instead of a shell call and optimism.
TypeScript · Rust · Python · Go · PowerShell · LLM orchestration · MCP · agents · evals · simulation
Building the Packet suite end-to-end — PacketADE (agentic dev environment, v0.10.2), packetcode (terminal coding agent), and PacketAgent, the worker runtime behind them: bounded, budgeted, checkpointed LLM workers running in a network-isolated sandbox with effect receipts and digest-chained crash recovery. Alongside it, mc-fleet-bot's autonomous Minecraft civilization — and private R&D on closed-sandbox agent-evaluation worlds, a multi-agent fleet orchestrator, and an evidence-first investigation workspace with chain-of-custody and deterministic archive export.
packetloss404.com · PacketADE · PacketAgent · packetcode · mc-fleet-bot
[ www ] packetloss404.com ·
[ cv ] ianwalmsley.me ·
[ in ] linkedin ·
[ gh ] github
last refresh: 2026-08-01 · auto-built from templates/README.template.md




