I build practical systems for live sports production, video streaming and media infrastructure.
My work combines hands-on event production with Linux-based servers, networking, automation and open-source software. I focus on solutions that are reliable, understandable and affordable enough for real-world productions.
- Live video workflows using SRT, RTMP, NDI, WebRTC and HLS
- Streaming infrastructure with MediaMTX and FFmpeg
- Monitoring dashboards and production tools
- Linux servers, networking and automation
- Python, FastAPI, Bash, JavaScript and HTML/CSS
- Hardware-based live production and remote camera workflows
- MediaMTX monitoring and stream-status dashboards
- Test tools for detecting frame drops, timing issues and encoder limits
- Streaming workflows for sports and event productions
- Lightweight tools for overlays, stream forwarding and remote contribution
- Snowgames.live – winter and outdoor sports
- Fightmat.live – combat sports
- Bikesport.live – cycling and mountain biking
Pragmatic solutions for real productions — from cameras and encoders to networks, media servers and cloud infrastructure.