Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion docs/using/emulator-streaming.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ description: Launch games into a native emulator running in a container

# Emulator Streaming

Emulator streaming launches a game into a **native** emulator running in a separate container and streams the picture, sound, and input back to your browser. Unlike [in-browser play](in-browser-play/emulatorjs.md), the emulation runs server-side on real emulator binaries (PCSX2, Dolphin, xemu, Eden), so the heavy lifting happens on the host rather than in the client. The server claims a session, tells the emulator which ROM to launch, and shows the live stream inside a player view, with save-state and volume controls in the toolbar.
Emulator streaming launches a game into a **native** emulator running in a separate container and streams the picture, sound, and input back to your browser. Unlike [in-browser play](in-browser-play/emulatorjs.md), the emulation runs server-side on real emulator binaries (PCSX2, Dolphin, xemu), so the heavy lifting happens on the host rather than in the client. The server claims a session, tells the emulator which ROM to launch, and shows the live stream inside a player view, with save-state and volume controls in the toolbar.

Each emulator runs in its own [linuxserver](https://docs.linuxserver.io) container with a [Selkies](https://github.com/selkies-project/selkies) WebRTC stream and a small HTTP broker sidecar that RomM talks to. Nothing appears in the UI until you configure at least one container.

Expand Down
Loading