B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
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Updated
May 18, 2022 - TeX
B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
Unity slot-machine game with weighted paylines, store upgrades, adaptive difficulty, and physics lever interaction.
Archived experimental game/AI prototype; quantum-inspired claims are not maintained or validated.
Adaptive cognitive training app for adolescents with clinically-validated exercises targeting attention, inhibitory control, and working memory.
A dynamic 'Director AI' for UZDoom that intelligently scales monster health, speed, and spawn density in real-time based on player performance and ammo reserves. Perfect for endless, adaptive gameplay loops
A procedural dungeon generator with adaptive difficulty and branching narratives
A responsive Sudoku web game powered by an adaptive, performance-tracking player rating engine. Built in Python (Flask) & Vanilla JS following strict TDD principles. Features automatic difficulty scaling (Skill Rank Index), secure session profiles, and a premium glassmorphic UI.
Experimental dungeon crawler that adapts its difficulty according to player's actions. Also, enemies were created using reinforcement learning and neural networks.
This directory, contains the source code of the Adaptive PacMan i designed for my Master's degree dissertation. [Videoclip Inside]
Closed-loop adaptive Go/No-Go game for attention training, with full session telemetry and explainable difficulty adjustment.
A lightweight C++ engine for real‑time adaptive game difficulty using skills, challenge variables, smoothing, and JSON profiles.
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