A better tiling script for Neural-Style
-
Updated
Feb 10, 2017 - Shell
A better tiling script for Neural-Style
Arbitrary slicing (aka. obliques) of large multiresolution voxel dataset, using shaders on GPU, webGL and octree data structure. Also able to load meshes. Work in progress.
Addon para Blender 5.x: niveles de subdivision estilo ZBrush/Nomad para el modo Sculpt (Multires con atajos y panel)
Add a description, image, and links to the multires topic page so that developers can more easily learn about it.
To associate your repository with the multires topic, visit your repo's landing page and select "manage topics."