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Pass 1 counts mainline SAN tokens per game (tokenizer-only, no SAN parsing) to compute exact output sizes and per-game CSR offsets. Pass 2 parses
Two-pass parsing replaces the per-chunk Buffers architecture: pass 1 counts SAN tokens per game to size and offset every output array exactly; pass 2 parses in parallel over small game tasks with rayon work stealing, each game writing into its precomputed disjoint slice. No merge step, no reallocs, no per-thread straggler tail. The GIL is released during both passes. Breaking Python API changes: - ParsedGames now exposes flat global arrays directly (boards, from_squares, move_offsets, ..., parsed_move_counts); .chunks, num_chunks, PyChunkView and the chunk_multiplier parameter are gone. - Invalid games keep their pre-counted array range with sentinel- filled tails; parsed_move_counts records actual moves. PyGameView still exposes only the parsed prefix, matching 4.x semantics. - Buffers/GameVisitor (src/visitor.rs) deleted; core entry point is parse_games_flat, shared by the pyo3 layer and the native bench. Validation: byte-identical outputs vs 4.0.0 on the lichess 2013-07 corpus (293k games, compare_reference.py), cargo test + test.py green.
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