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MSG_META_VIEW_TEAM logic in SelectionTranslator::translateGameMessage is bugged
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.NameKeyGenerator::nameToLowercaseKey doesn't work properly for new keys
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.Make menu transition animation speed configurable
GenRelates to GeneralsRelates to GeneralsGUIFor graphical user interfaceFor graphical user interfaceZHRelates to Zero HourRelates to Zero HourStatus: Open.General promotion star button blink speed changes with framerate
GenRelates to GeneralsRelates to GeneralsGUIFor graphical user interfaceFor graphical user interfaceMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.GUI window slide-in animation speed changes with framerate
GenRelates to GeneralsRelates to GeneralsGUIFor graphical user interfaceFor graphical user interfaceMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.Unknown crash in TerrainTracksRenderObjClassSystem::flush possibly due to failed vertex buffer lock
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCrashThis is a crash, very badThis is a crash, very badMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedStatus: Open.WWVegas headers are not correctly included always
BuildAnything related to building, compilingAnything related to building, compilingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRefactorEdits the code with insignificant behavior changes, is never user facingEdits the code with insignificant behavior changes, is never user facingStatus: Open.core_babylon is not part of any release
BuildAnything related to building, compilingAnything related to building, compilingToolsAffects Tools onlyAffects Tools onlyStatus: Open.W3DView::m_locationRequests looks not particularly useful
MinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerPerformanceIs a performance concernIs a performance concernStatus: Open.- Status: Open.#2813 In TheSuperHackers/GeneralsGameCode;
Scorch texture mip quality does not change when changing texture reduction on runtime
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedZHRelates to Zero HourRelates to Zero HourStatus: Open.INI parsing with std::from_chars throws exception for value that is out of range
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.