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Pull requests: TheSuperHackers/GeneralsGameCode
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Fix #2452: Per-object cooldown for under-attack radar alarm
#2845
opened Jun 29, 2026 by
secprentice
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5 tasks
Fix #2834: Frame-rate-independent general promotion star blink
#2844
opened Jun 29, 2026 by
secprentice
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3 tasks
feat(gui): Add configurable menu transition speed
#2840
opened Jun 28, 2026 by
bobtista
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2 tasks done
perf: Render ground-aligned particles without sorting
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Rendering
Is Rendering related
ZH
Relates to Zero Hour
#2838
opened Jun 28, 2026 by
stephanmeesters
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Runtime performance fixes & optimizations
1 task
Fix skirmish AI buildability check passing wrong template (#2407)
#2837
opened Jun 28, 2026 by
mohamedelabbas1996
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bugfix(heightmap): Reduce ray cast lengths and fix ray casting in BaseHeightMapRenderObjClass::Cast_Ray
Crash
This is a crash, very bad
Critical
Severity: Minor < Major < Critical < Blocker
Gen
Relates to Generals
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2836
opened Jun 28, 2026 by
xezon
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tweak: decouple the general promotion star blink from the render frame rate
#2835
opened Jun 27, 2026 by
bobtista
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tweak: decouple GUI window-move animations from the render frame rate
#2833
opened Jun 27, 2026 by
bobtista
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bugfix(mouse): Fix bad drag tolerances with high scroll speed factors, alternative
Bug
Something is not working right, typically is user facing
Critical
Severity: Minor < Major < Critical < Blocker
Gen
Relates to Generals
Input
ZH
Relates to Zero Hour
#2826
opened Jun 23, 2026 by
xezon
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3 tasks done
bugfix: Sniper weapons can no longer fire upon empty Stinger Sites
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2822
opened Jun 22, 2026 by
Stubbjax
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fix(textureloader): Simplify and fix faulty implementations of texture reduction (2)
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2814
opened Jun 20, 2026 by
xezon
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bugfix(logic): Restore retail compatibility after change to frozen time check
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Script
Is related to Script Engine, SCB
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2803
opened Jun 18, 2026 by
Caball009
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bugfix: Fix issue where builders could resume completed tasks after being disabled
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2793
opened Jun 14, 2026 by
Stubbjax
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fix(heightmap): Prevent per-frame full terrain rebuild with DrawEntireTerrain
#2786
opened Jun 12, 2026 by
sailro
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fix(terrain): Cover the visible ground at high camera zoom
#2785
opened Jun 12, 2026 by
sailro
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bugfix(milesaudiomanager): Prevent dangling pointer to AudioEventRTS in PlayingAudio when handing it over to a new AudioRequest after a call to MilesAudioManager::startNextLoop()
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
bugfix(memory): Harden memory manager edge cases
#2744
opened May 24, 2026 by
IbrahimAlzaidi
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tweak(gui): Show Money Per Minute in Player Info List
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2738
opened May 20, 2026 by
L3-M
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refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714
opened May 15, 2026 by
RikuAnt
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1 task
tweak(particlesys): Decouple Particles render update from logic step
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Rendering
Is Rendering related
ZH
Relates to Zero Hour
unify(controlbar): Merge and move ControlBar and related code to core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
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