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17 changes: 11 additions & 6 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
### Changed




### Deprecated


Expand All @@ -24,17 +22,24 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Issue with not being able to spawn initially disabled in-scene placed objects. (#4093)
- Issue with pre-instantiated network prefab instances being marked as in-scene placed. Now pre-instantiated network prefabs are dynamically spawned. (#4093)
- Issue where a user could spawn runtime created `NetworkObject` that has a GlobalObjectIdHash of zero. These are not valid instances and will no longer be allowed to spawn. (#4093)


### Security


### Obsolete


## [2.13.2] - 2026-08-16



### Fixed

- Issue with not being able to spawn initially disabled in-scene placed objects. (#4093)
- Issue with pre-instantiated network prefab instances being marked as in-scene placed. Now pre-instantiated network prefabs are dynamically spawned. (#4093)
- Issue where a user could spawn runtime created `NetworkObject` that has a GlobalObjectIdHash of zero. These are not valid instances and will no longer be allowed to spawn. (#4093)


## [2.13.1] - 2026-07-19

### Added
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.13.2",
"version": "2.13.3",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
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