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Add nudge unit #12
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Add nudge unit #12
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,65 @@ | ||
| // Visual Pinball Engine | ||
| // Copyright (C) 2026 freezy and VPE Team | ||
| // | ||
| // This program is free software: you can redistribute it and/or modify | ||
| // it under the terms of the GNU General Public License as published by | ||
| // the Free Software Foundation, either version 3 of the License, or | ||
| // (at your option) any later version. | ||
| // | ||
| // This program is distributed in the hope that it will be useful, | ||
| // but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| // GNU General Public License for more details. | ||
| // | ||
| // You should have received a copy of the GNU General Public License | ||
| // along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
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|
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| using Unity.VisualScripting; | ||
| using UnityEngine; | ||
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| namespace VisualPinball.Unity.VisualScripting | ||
| { | ||
| [UnitTitle("Nudge")] | ||
| [UnitSurtitle("Player")] | ||
| [UnitCategory("Pinball")] | ||
| public class NudgeUnit : GleUnit | ||
| { | ||
| [DoNotSerialize] | ||
| [PortLabelHidden] | ||
| public ControlInput InputTrigger; | ||
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| [DoNotSerialize] | ||
| [PortLabelHidden] | ||
| public ControlOutput OutputTrigger; | ||
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| [DoNotSerialize] | ||
| [PortLabel("Angle")] | ||
| public ValueInput Angle { get; private set; } | ||
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| [DoNotSerialize] | ||
| [PortLabel("Force")] | ||
| public ValueInput Force { get; private set; } | ||
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| protected override void Definition() | ||
| { | ||
| InputTrigger = ControlInput(nameof(InputTrigger), Process); | ||
| OutputTrigger = ControlOutput(nameof(OutputTrigger)); | ||
| Angle = ValueInput(nameof(Angle), 0f); | ||
| Force = ValueInput(nameof(Force), 2f); | ||
| Requirement(Angle, InputTrigger); | ||
| Requirement(Force, InputTrigger); | ||
| Succession(InputTrigger, OutputTrigger); | ||
| } | ||
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| private ControlOutput Process(Flow flow) | ||
| { | ||
| if (!AssertPlayer(flow)) { | ||
| Debug.LogError("Cannot find Player."); | ||
| return OutputTrigger; | ||
| } | ||
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| Player.Nudge(flow.GetValue<float>(Angle), flow.GetValue<float>(Force)); | ||
| return OutputTrigger; | ||
| } | ||
| } | ||
| } | ||
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Playeris provided by the referencedVisualPinball.Unityassembly, so this new call requires that package version to expose a compatible publicNudge(float, float)overload. If the resolved engine package lacks that exact API or uses a different signature, the Visual Scripting runtime assembly will fail to compile when this node is added.