bugfix(heightmap): Reduce ray cast lengths and fix ray casting in BaseHeightMapRenderObjClass::Cast_Ray#2836
Merged
Conversation
…eHeightMapRenderObjClass::Cast_Ray
xezon
commented
Jun 28, 2026
xezon
commented
Jun 28, 2026
xezon
commented
Jun 28, 2026
| result.StartBad=false; | ||
| lineseg2.Set(lineseg.Get_P1(),lineseg.Get_P0()); //reverse line segment | ||
| if (CollisionMath::Collide(lineseg2,hbox,&result)) | ||
| { if (!result.StartBad) //check if end point inside terrain |
Author
There was a problem hiding this comment.
When the ray length was very large, then this collision here failed. I am not sure why but I suspect because of floating point precision loss at very large numbers.
When it failed, then P1 was a very large number, and the cells loop further below would then iterate over very large integer numbers which practically meant the application hung up.
With this change the ray cast now aborts early if this collision test failed, which avoids all this trouble.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This change reduces the ray cast lengths from
sqr(farZ)tofarZ*2and fixes ray casting inBaseHeightMapRenderObjClass::Cast_Ray.The
sqr(farZ)produced too large ray casts which somehow brokeBaseHeightMapRenderObjClass::Cast_Rayand caused infinite loops.